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Information contributed by Dav
Calibur: Aura Plains
Final level of the evil CF route. (Not only low CF, but also evil decisions)
After completing the fight with Danika at Mt. Keryoleth, you are free to roam around a small section of the map.
But if you wish to return Latium, you will be ambushed at the Aura Plains.
This level is a smaller version of the same place where you fought Thamus and Rugale.
A strong army with never before seen enemies (and decent formations) is blocking you from your destination. Who could it be?
HeadQuarters: Tranus/25/Witch Den
Landeck/57/Shop
Le Vin/68
Brode/82
Abesta/28
Enemy HeadQuarters: Fort Randrich/50
Enemy Units: leader listed first
Beast Master 38 2 Sphinxes 36
Vampire 38 4 Black Knights 36
Seraph 38 4 Angel Knights 36
Dragoon 38 2 Black Knights 36 2 Paladins 36
(In Landeck) Witch 38 4 Pumkin Heads 36
Siren 37 2 Sorceresses 36 2 Valkyries 36
Dragon Master 38 Hydra 36 Quetzlcoatl 36
(In Le Vin) Dragon Master 38 Anhzi Dahaka 36 Tiamat 36
Sword Master 37 4 Sword Masters 36
Black Knight 37 2 Cockatrice 36
Gilbert 39 *drops Scourge of Thor Sphinx 38 Cerberus 37
Saradin *drops Vestment of Earth 2 Sirens 36 2 Ninja Masters 38
Debonair *drops Bredablick 2 Freyas 2 Paladins
Aisha 39 *drops Celsetial Mace 2 Seraphs 37 2 Angel Knights 38
BOSS D e s t i n 41 Flarebrass 38 Bahumut 38
Battle Tactics: The boss battle is not difficult.
Like many others, Destin is not blocked by other enemies.
There is no benefit for killing the dragons, so if you want to keep all your unit's members alive, you can immediately go for Destin.
This fight is much like Richard Glendale's battle.
The level is much smaller than normal, and the enemies are stronger and condensed into this shrunken map.
Expect some time early on to get ready, but beware enemies do advance on headquarters.
It would be wise to leave one unit protecting headquarters or at least there to look out for approaching enemies.
Give some of your strongest groups quit gates.
Use strength in numbers to pick off individually each enemy unit.
Their levels are higher even though you have been accustomed to beating all enemies regardless of level.
However, these guys can probably kill one of your members per fight.
And if they go against a crippled unit with a member down, they have a good chance of winning the battle against you.
Take care of the roaming units first.
You can get ready, heal, and rest your units before taking on enemies who are defedning fortresses.
The last fights are against the Zenobians.
The battle with Gilbert is the hardest because of the sphinx.
After you bring each Zenobian down to 0 hit points, they tell you why Magnus was such a poor leader and bad person.
Then they die and leave you with good items that have no value since they are dropped near the end of the game's last level.
The ending continues to be the same as a regular, low CF ending.
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